Move checks in getIntercept to track
Since tracks now know more about the geometry, we should move the checks done in
PositionVector3D<Cartesian3D<double>> PixelDetector::getIntercept(const Track* track) const;
to the tracks themselves I guess.
Since tracks now know more about the geometry, we should move the checks done in
PositionVector3D<Cartesian3D<double>> PixelDetector::getIntercept(const Track* track) const;
to the tracks themselves I guess.