1 #ifndef _TIMBER_TOPPT_WEIGHT 2 #define _TIMBER_TOPPT_WEIGHT 27 std::vector<float> matchingGenPt(RVec<int> GenPart_pdgId, RVec<int> GenPart_statusFlags, RVec<ROOT::Math::PtEtaPhiMVector> GenPart_vects,
28 ROOT::Math::PtEtaPhiMVector jet0, ROOT::Math::PtEtaPhiMVector jet1);
47 RVec<float> corr(RVec<int> GenPart_pdgId, RVec<int> GenPart_statusFlags, RVec<ROOT::Math::PtEtaPhiMVector> GenPart_vects,
48 ROOT::Math::PtEtaPhiMVector jet0, ROOT::Math::PtEtaPhiMVector jet1);
65 RVec<int> GenPart_pdgId, RVec<int> GenPart_statusFlags, RVec<ROOT::Math::PtEtaPhiMVector> GenPart_vects,
66 ROOT::Math::PtEtaPhiMVector jet0, ROOT::Math::PtEtaPhiMVector jet1,
float scale = 0.5);
83 RVec<int> GenPart_pdgId, RVec<int> GenPart_statusFlags, RVec<ROOT::Math::PtEtaPhiMVector> GenPart_vects,
84 ROOT::Math::PtEtaPhiMVector jet0, ROOT::Math::PtEtaPhiMVector jet1,
float scale = 0.5);
C++ class. Handles the top reweighting value for simulation based on doing gen particle matching...
Definition: TopPt_weight.h:25