1 #ifndef _TIMBER_TOPPT_WEIGHT 2 #define _TIMBER_TOPPT_WEIGHT 25 std::vector<float> matchingGenPt(RVec<int> GenPart_pdgId, RVec<int> GenPart_statusFlags, RVec<ROOT::Math::PtEtaPhiMVector> GenPart_vect,
26 ROOT::Math::PtEtaPhiMVector jet0, ROOT::Math::PtEtaPhiMVector jet1);
52 RVec<int> GenPart_pdgId, RVec<int> GenPart_statusFlags, RVec<ROOT::Math::PtEtaPhiMVector> GenPart_vect,
53 ROOT::Math::PtEtaPhiMVector jet0, ROOT::Math::PtEtaPhiMVector jet1,
float scale = 0.5);
C++ class. Handles the top reweighting value for simulation based on doing gen particle matching...
Definition: TopPt_weight.h:23