Reserve containers using rolling percentile estimates
The following discussion from !1026 (merged) should be addressed:
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@olupton started a discussion: (+4 comments) @graven I tweaked it a bit more. Given that we already had the concept of a fixed set of slots, I took my changes slightly further and now re-use the pool for many events, plus removed the bonus
clearStore
as discussed before.It would be nice to get rid of some of the tuning properties used for reserving etc and instead dynamically track the 99.9% percentile of the map capacity or whatever, but I didn't do that here...