Draft: Extend PatPVFuture to 3D seeding (beamSpot independent)
Extending PatPVFuture to handle 3D seeding, which is beamline independent. Right now there is a bool option which switched between 2D and 3D seeding.
The 3D seeding is inspired by: PVSeed3DTool.cpp however with some modification in order to resurrect reasonable performance and in particular minimize fake rate.
The MR follows the discussion in #380 (closed).
Edited by Sascha Stahl