- May 12, 2021
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Holger Brand authored
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- May 06, 2021
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Dennis Neidherr authored
BaseActor: Set the priority of the ApplySettings message back to normal (a bit more control for the startup sequence, but should not change anything)
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- May 05, 2021
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Holger Brand authored
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Dennis Neidherr authored
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Dennis Neidherr authored
Corrected bug in PV Read by Index and Indices: The underlying PV Read.vi was not reading a PV, it was just returning the PV from the last PV access
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- Mar 18, 2021
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Holger Brand authored
- Some attribute renaming in Create TDMS File.vi - Increment class versions.
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Holger Brand authored
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- Mar 09, 2021
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Dennis Neidherr authored
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- Mar 03, 2021
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Holger Brand authored
This is necessary to possibly clear alarm when polling is restarted.
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- Mar 02, 2021
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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- Feb 27, 2021
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Holger Brand authored
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- Feb 05, 2021
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Holger Brand authored
Separate code from file, add some files to ligraries/classes; delete obsolete files; repair soem Introduction Core.vi's and Content.vi's.
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- Jan 11, 2021
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Dennis Neidherr authored
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Dennis Neidherr authored
Added error case structure in Settings Load to prevent bad things from happening if wrong settings file is loaded
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- Dec 13, 2020
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Holger Brand authored
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- Nov 17, 2020
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Dennis Neidherr authored
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- Nov 12, 2020
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Holger Brand authored
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Holger Brand authored
Fix Problem with relaunch logic, Maximum number of relaunched defaults to -1: ignore start nested actor anyway.
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- Nov 11, 2020
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Holger Brand authored
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Holger Brand authored
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- Nov 04, 2020
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Holger Brand authored
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- Nov 02, 2020
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Holger Brand authored
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Holger Brand authored
Move VI to public; generate simple actor messages to launch nested actor or nested actor's associated GUI.
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- Oct 30, 2020
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Holger Brand authored
A derived actor class can add nested actors, launch and stop them by name, and handle their last acknoweldge. The CSPP_BaseActor will send a warning to the message handler if nested actor is unexpectetly stopped, meaning not handled by derived class. CSPP_BaseActor will stop nested actors at the end of its life cycle in any case.
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- Oct 26, 2020
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Dennis Neidherr authored
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- Oct 16, 2020
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Dennis Neidherr authored
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Dennis Neidherr authored
Modified the AfterLaunchInitFinished VIs: From now on all actors should wait until their nested actors have completed their AfterLaunchInits until they send this message to their caller. This is already done for the BaseActor (waits for GUI and/or Proxy), Proxy (waits for Monitor and/or GUI) and GUI (waits for Monitor).
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- Oct 13, 2020
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Holger Brand authored
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- Oct 09, 2020
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Dennis Neidherr authored
BaseClass:OPen Associated GUI FP: If there is no GUI running, the proxy of this device will try to create one
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- Sep 10, 2020
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Dennis Neidherr authored
- Polling.vi: Added a maximum rate at which the BeAlive Msg can be sent to a watchdog actor when used inside the polling mechanism - Watchdog: (i) Modified InitAttributes so that it is possible to run the class without the URL sections + (ii) added two new Reborn messages which can be sent to the callee actor when an observed actor recovers from a timeout
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- Sep 09, 2020
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Dennis Neidherr authored
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Dennis Neidherr authored
Added a new message to the BaseActor: "Open Associated GUI FP" which tries to open a FP for the associated GUI
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- Sep 08, 2020
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Dennis Neidherr authored
Modified the Shutdown variable again (before it was GuiWorkerCoupling now it is GuiShutdownBehaviour). It has now a third option "hide", which just hides the FP (but one has to be careful here that someone stops the actor!).
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- Aug 20, 2020
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Dennis Neidherr authored
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- Aug 17, 2020
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Dennis Neidherr authored
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- Aug 14, 2020
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Dennis Neidherr authored
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