Skip to content
Snippets Groups Projects

TileByteStream: Fix Tile raw channel and L2 writing into bytestream

2 files
+ 3
3
Compare changes
  • Side-by-side
  • Inline
Files
2
@@ -64,8 +64,8 @@ class TileL2ContByteStreamTool: public AthAlgTool {
private:
Gaudi::Property<bool> m_doFragTypeMu{this, "DoFragTypeMu", false, "Do frag type Mu"};
Gaudi::Property<bool> m_doFragTypeEt{this, "DoFragTypeEt", false, "Do frag type Et"};
Gaudi::Property<bool> m_doFragTypeMu{this, "DoFragTypeMu", true, "Do frag type Mu"};
Gaudi::Property<bool> m_doFragTypeEt{this, "DoFragTypeEt", true, "Do frag type Et"};
Gaudi::Property<bool> m_initializeForWriting{this, "InitializeForWriting", false, "Initialize for writing"};
SG::ReadCondHandleKey<TileHid2RESrcID> m_hid2RESrcIDKey{this,
Loading