Rework FPGATrackSimRoad class
This design has a lot of implicit shared_ptr counting and object copying which makes me a bit nervous (are we sure it is copying or incrementing when we want it to?)
I try to make things a bit more explicit here
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This design has a lot of implicit shared_ptr counting and object copying which makes me a bit nervous (are we sure it is copying or incrementing when we want it to?)
I try to make things a bit more explicit here