Attempt to speed up the geometry checksum
Attempt to speed up the geometry checksum: as we now have ~18e6 nodes placed in the geometry, the previous code became very slow (~minutes). It is not efficient as it first prepares a string representation of a node (~60% of the time is spent in that). This branch uses CRC32 instead and checksums the values without an intermediary string representation.
Edited by Ben Couturier