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loopy unpacking and multi packing

Merged Sevda Esen requested to merge sevda-loopy-unpacking3 into master
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@@ -47,6 +47,7 @@ namespace DataPacking::Buffer {
Buffer operator()() const override {
auto const* data = m_data.getIfExists();
m_nbInputFound += ( data != nullptr );
if ( !data ) {
if ( this->msgLevel( MSG::DEBUG ) ) this->debug() << "Input location " << m_data << " doesn't exist." << endmsg;
return {0};
@@ -168,10 +169,10 @@ namespace DataPacking::Buffer {
Gaudi::Property<bool> m_enableCheck{this, "EnableCheck", false};
mutable Gaudi::Accumulators::BinomialCounter<> m_nbInputFound{this, "input found"};
mutable Gaudi::Accumulators::StatCounter<> m_nbPackedData{this, "# PackedData"};
mutable Gaudi::Accumulators::MsgCounter<MSG::ERROR> m_unregisterError{
this, "Problem unregistering data in PackerBaseAlg", 10};
mutable Gaudi::Accumulators::MsgCounter<MSG::WARNING> m_remapped{this, "Location remapped!", 0};
mutable Gaudi::Accumulators::MsgCounter<MSG::WARNING> m_zero_key{
this,
"Encoding key is zero -- this implies explicit configuration of decoding will be required.. make sure you know "
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