Add Tet (tetrahedron) to the surface model
The tetrahedron shape converter is added to the surface model. It currently passes all testRaytracing
tests.
In addition, the first commit adds a command line argument -validate [true|false]
to some GDML-parsing tests, because our local GPU nodes don't have direct access to the internet, so the GDML validation fails.
I also added some useful features to testCUDA
, and fixed a normalization bug for user-provided direction in testRaytracing
.