Pass context to newDecisionIn
pass EventContext to newDecisionIn method. The method has a default argument:
Decision* newDecisionIn( DecisionContainer* dc, const Decision* dOld, const std::string& name = "", const EventContext& ctx = Gaudi::Hive::currentContext() );
so if the context isn't passed, it's looked up from currentContext().
Edited by Stewart Martin-Haugh