eFEX offline simulation fixes
A collection of fixes to simulation based on comparisons between recorded real output and emulated (re-simulated) output.
- supercell masking using LAr provenance bits
- eta dependent menu fix
- the overflow is taken care off in expansion
- tau sum is over layer 2 only
- implement max threshold counts for Taus
- the hardware counts down rather than up
- no longer overwrite the tau working points
- deal with wstot max value
- fix rounding of float values, to allow for negative values ... should all be ints
Edited by Will Buttinger