This MR is meant to add the saturation bit for the Emulated towers. The variable used in the calo cell container is
quality() as suggested by the LAr experts.
Additionally, I fixed a bug found in the jFEX input data decoder where for a given channel it decoded Tile and LATOME in the same way causing some Tile jTowers saturated. There is no saturation for Tile, hence should be always 0.