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More efficient Toolhandle<T>::get() method

I would like to use ToolHandle more, but I also want to use it optimally efficiently, by which I mean I want inline access to the underlying tool pointer, with no validity checks (I always retrieve() my tools up front in initialize()) and true const behaviour (for thread safety). Essentially what I want is GaudiHandle<T>::get(), but unfortunately in the current implementation this method is hidden behind the virtual ToolHandle<T>::get() method, that also down casts the tool to IAlgTool* (so no use for direct usage).

This MR fixes both these issues. get() is now fully optimal in ToolHandle<T> as it simply refers back to GaudiHandle in an inline method.

The BaseToolHandle<T>::get() method is just a wrapper that calls a hidden (protected) virtual function (getAsIAlgTool()) that returns what get() previously did.

I also tightened up the const'ness, providing both const and non-const methods that return const and non-const tool pointers respectively.

I also updated a few methods to remove multiple return statements (which normally cause compilers to abort inlining) and adding some noexcept here and there..

The only API change is that ToolHandle<T>::get() now returns T* instead of IAlgTool*, but this is not a problem as the user can still choose to use it as a IAlgTool* if they want..

Gaudi master builds fine with this, not tested any other projects yet.

cheers Chris

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