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Improved Random number Seeding for ParticleGun

Previously the ParticleGun single particle generator used the inital seed value taken from the (thread-unsafe) random number service Configurable to set the seed for the python random number generator during initialize. No per-event reseeding was done. This has been replaced by using the same random seed calculation as in C++ (via a wrapper function) and re-seeding the python random number generator every event. This means that the dependence on the random number service itself is no longer required.

This is a prerequisite for running ParticleGun in ComponentAccumulator-based jobs.

Tagging @ewelina.

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