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looking forward improvements

main changes by Daniel:

  • triplet seeding search windows are based on UT momentum estimate for high multiplicity events (empirically found to work better for those)
  • triplet seeding is done in one kernel, best triplet candidates selected from all triplet searches
  • track forwarding to X is also done in one kernel
  • precalculated UV windows (per UT track) are used for calculating finer UV windows (per scifi track seed)
  • improve throughput of velo search by triplet

main changes by Dorothea: make result deterministic, i.e. tracks -> efficiencies don't depend on execution order

  • number of allowed SciFi tracks = # of UT tracks found x factor
  • track container accessed through UT track index during x-hit collection
  • x filter selects best candidates per UT track based on quality and saves those up to a certain cut-off
  • during uv-hit collection, track container is accessed per event
  • much less memory is required for the track containers

both changes resulted in lower ghost rate and higher throughput

Edited by Daniel Campora Perez

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